In his travels to other realms and other planes of existence, he has made many friends, and has risked his life an equal number of times, to amass the knowledge contained herein. The history part does a lot to add some flavor to the tiefling class and subclass as it talks about the Blood war, which is essentially a back and forth battle of tug of war between demons and devils.
There is a lot to unpack there and reading it did spark some ideas in terms of how adventure might get pulled into one side or another at various times and stages. Around the same idea, you get some great ideas for how to build cults and who they would serve, and how the political intrigue angle could be an excellent one to explore and build some lore around. If you are playing an elf, dwarf, halfling or gnome, there is some really grat backstory information in terms of their deities and gods, how their societies exist and how to play into those, and from those, we also get some playable races, including 3 elven variations and a dwarven and a gnome variation.
Most intresting is the addition of the Gith; their story of seeking to escape oppression from the mindflayers that ruled them and how their traits come out of that struggle are very intresting to me and I love that you can play either a Githyanki, who have been focusing on battle and strength or a githzerai who have been focused on developing their minds. A treasure trove of high CR Monsters, providing loads of new, high CR Monster as well as republishing some particular juicy enemies, such as Demogorgon from the out of the Abyss Module.
Many of these creatures do not call the Material Plane their home, and are plentiful on other planes. Any DMs who are runnings or intend to run high level campaigns, one shots, or contents in place other than the Material Plane will definitely love the creatures this book provides.
Thses bites of information and lore can easily serve ad the basis for new campaigns, ways to add flavors to Devils, Fey and other creatures, and even grant perspective into elements previously established in other 5e supplements.
Good book, thorough lore and fun new ememies and characters option. Took a while to load but it's a reliable site and you can just download it after it's done. File, Mordenkainen's Tome of Foes. Each creature includes complete stats, one-click actions, beautiful tokens, and original artwork. New Character Options.
Explore deeper options for elves, dwarves, halflings, gnomes and tieflings. This tome is built on the writings of the renowned wizard from the world of Greyhawk, gathered over a lifetime of research and scholarship. In his travels to other realms and other planes of existence, he has made many friends, and has risked his life an equal number of times, to amass the knowledge contained herein.
The famous wizard was first created by Gary Gygax as a player character, but once out of his control shifted into an important and powerful character who has served as both protagonist and antagonist over the years. The Tome of Foes is broken down into six chapters. The first five chapters covering lore and the last chapter providing a bestiary with over monsters.
Lore takes up just under half of the book. This battle of the demons of the Abyss against the devils of the Nine Hells for supremacy of the cosmos is called the Blood War. This chapter provides a history of the conflict and then details on each side. For devils, we learn about the rulers of each layer of the Nine Hells and the diabolical cults who follow them. The many fans of tieflings will be happy to see subraces to match up to each of the Nine Hells and its leader.
For demons, details are provided for each of the demon lords and demonic boons to provide to their followers. This chapter looks at the long history and eventual split. Each of the gods of the elven pantheon outlined with about half a page each.
Finally, each type of elf is gets a thorough look and subraces are provided for Eladrin for all four seasons , sea elves, and the Shadar-Kai and some tables to roll details about elves from. Another of the ancient wars involves the dwarves and tragic clan duergar who were enslaved by mind flayers. This chapter looks at that conflict and details the people who make up each of its sides. For dwarves we find out what makes them tick looking at their clans, strongholds, gods, enemies and pursuit of perfection.
The duergar are a dark reflection of the dwarves and we get a deep look at their society too and reprinted stats for playing a duergar. Finally, we get and some tables to roll details about both dwarves and duergar. To this day they remain the enemy of each other.
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