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Graphics Technology is a full-coverage, clearly-written book that covers the principles of engineering graphics in industry. Two-color illustrations with step-by-step explanations enable readers to progress easily through the learning program.
Numerous design examples range from simple to advanced, with chapters on descriptive geometry included to enable you to understand three-dimensional spatial analysis problems from real-world situations. Topics include geometric construction, freehand sketching, instrument drawing, auxiliary views, screws, fasteners, and springs, tolerances, working drawings, three-dimensional pictorials, points, lines, and planes, vector graphics, graphs, and AutoCAD.
An excellent reference for future engineers as well as those already employed in the design graphics field. From the Inside Flap Graphics Technology covers the principles of engineering graphics and graphical problem solving for courses in two-and four-year programs.
Its content is based on the needs of industry and is presented in a classroom-tested format that is as functional and understandable as possible. Content The major areas of engineering graphics that this text presents are: working drawings descriptive geometry computer graphics introductory design specialty areas communications in general Knowledge of all of these areas is important to the career of the engineer, technologist, and technician. The principles of working drawing preparation area based on the ANSI standards, and include dimensioning, tolerances, welding, and material specifications.
Descriptive geometry principles are covered to aid three-dimensional problem solving and spatial analysis. Chapter 30 gives an overview of two-and three-dimensional computer graphics. Introductory design is covered in Chapter 2, along with design problems that can be assigned as projects. Specialty areas of pipe drawing, electronic drawing, technical illustration, data analysis, and nomography are included to broaden the students' understanding of graphics technology.
Format Features Graphics Technology has been designed to be as teachable as possible by including a number of features that make teaching easy for the teacher and learning easy for the student. These features are especially useful when students are working and studying on their own without the help of their teacher. Features that help this learning transfer include: A second color which highlights steps in the solution Clear, teachable examples that assist with visualization Problems and examples that are presented using step-by-step illustrations Key points noted on the illustrations Human figures that show viewpoints Industrial examples which make problems meaningful A Career Reference Book Some materials in this book may not be covered in the course for which it is used due to time limitations or the emphasis of the course by the instructor.
Because the course may be the only graphics course that a student will encounter, this book should be retained for reference. An engineering drawing is not just a document that is essential for a project to become a reality; it is a legal contract.
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