It is considered one of the most significant and influential titles in the video game industry, for having ushered in the popularity of the first-person shooter genre. The original game is divided into three nine-level episodes and distributed via shareware and mail order. The Ultimate Doom, an updated release of the original game featuring a fourth episode, was released in and sold at retail. In Doom, players assume the role of an unnamed space marine, who became popularly known as 'Doomguy', fighting his way through hordes of invading demons from Hell.
With one third of the game, nine levels, distributed as shareware, Doom was played by an estimated 10 million people within two years of its release, popularizing the mode of gameplay and spawning a gaming subculture. In addition to popularizing the FPS genre, it pioneered immersive 3D graphics, networked multiplayer gaming, and support for customized additions and modifications via packaged files in a data archive known as 'WADs'.
As a sign of its effect on the industry, first-person shooter games from the genre's boom in the s, helped in no small part by the game's release, became known simply as 'Doom clones'. Its graphic violence, as well as satanic imagery, made Doom the subject of controversy. The player takes the role of an unnamed space marine 'Doomguy' who has been punitively posted to Mars after assaulting his commanding officer, who ordered his unit to fire on civilians.
The Martian space marine base acts as security for the Union Aerospace Corporation, a multi-planetary conglomerate, which is performing secret experiments with teleportation by creating gateways between the two moons of Mars, Phobos and Deimos. Mars is considered by space marines to be the dullest assignment imaginable.
This all changes when the UAC experiments go horribly wrong. Computer systems on Phobos malfunction, Deimos disappears entirely, and 'something fragging evil' starts pouring out of the gateway, killing or possessing all UAC personnel.
Responding to a frantic distress call from the overrun scientists, the Martian marine unit is quickly sent by ship from Mars to Phobos to investigate, where the player character is left to guard the perimeter with only a pistol while the rest of the group proceeds inside. The marine hears assorted radio messages, gunfire, and screams, followed by silence: 'Seems your buddies are dead. As the last man standing, the player character's mission is to fight through the entire onslaught of demonic enemies by himself in order to keep them from attacking Earth.
Brutal Doom 19 4. Classic Doom 3 3. DooM Legacy 1. Your review for Doom Your review for Doom 95 Thank you for rating! What do you think about Doom 95? If a level's monster count is low at any point from now on, expect all of them to be revenants, arch-viles, barons and Cyberdemons.
Armors go from being scattered everywhere to being hidden away from you and impossible to get. It becomes truly important to understand the merits of monster in-fighting and how your weapons work and the best scenarios to use them. Otherwise, you'll never survive Map 26, which is a tiny, yet ruthless map where enemies will immediately jump you at the start of the map and where the intensity never lets go until they're all dead.
But as chaotic things seem to be, everything seems in control. The only reason this mappack gets 4 stars is its ending stretch, which doesn't gel right with the rest of the WAD to me. Map 28, Run From It, made the most memorable Doom levels list for a reason. It's a neat concept for a level, where you must finish the level fast enough as otherwise you'll die.
But the execution just doesn't work. The level itself is really boring and just involves strafe running through mostly empty hallways, trying to race "It" to the end before it kills you. The final stretch with the arachnotron blocking the exit is infuritating as this is where you need all your attention, but your screen just becomes red pudding as "It" is in the process of killing you.
Map 29 suddenly expands the scope of the WAD and offers its take on Doom 2's Downtown it's even got that arrow on the ground telling you where to go! Map 30, Fire and Ice, is slaughter gameplay with a heavy Revenant seasoning. Think of Go 2 It but about 3 times the size with 3 times the monster count. Half of this monster count is revenants a whopping revenants, no matter the skill level you play at! These encounters are just boring and mindless to me, as you just spam rockets and BFG shots on them with little thought.
With some luck, you can make them infight with something else, but it's not always possible. This level also doesn't implement difficulty settings in a way where lesser players will have fun with the level, playing on HNTR or ITYTD will remove about half of the arch-viles and cyberdemons. But ironically, these removed cyberdemons could have been useful to you in the level for infighting purposes so it doesn't feel like an even trade.
The only plus of this map is that the Icon of Sin is nowhere to be found. Then again, these fights are harder than 5 Icons of Sin would be. Scythe looks really good for a vanilla Doom 2 WAD. The early tech base levels aren't the most interesting to look at, but Episode 2 brings some well needed graphical variety and Episode 3's visuals look appropriately hellish and foreboding.
It really feels like you are trapped in a giant pit of despair for all of these levels. There are occasional quirks with the level design where it's possible to trap yourself by sequence breaking; in Map 11 I was able to bypass getting the blue key by strafe running into a window leading to the building the blue key opens up. But if you do so, you are forever trapped because you can't climb out of that window nor can you open the doors leading out from the other side.
But these mishaps are few and far between. Also sprucing up the gameplay are some levels that will end with your death, which will force a pistol start on a few levels of the WAD no matter what. But the rest of the journey is great. Playing Grove is getting lost in the world. It always induces a specific mental state in me when I play it The sky, the midi, the forest One of Roofi's first released maps, this shows the signs of one who's been honing their craft for sometime.
Roofi utilizes his penchant for minimalist texturing to create this series of caves and trees guaranteed to make your life a living hell. Roofi is far more restrained in his sadism however, thank god, but there's still more than plenty of it to match. Ammo availability is a strange thing.
Sometimes, there will be lots while at other times, there's hardly any. Case in point: the large open area towards the end where 4 Cyberdemons appear after hitting a nearby switch which opens a cave. Doom also still is surprisingly challenging to play. The mix of maze exploration and full-on firepower gets more and more tricky as the levels progress.
Hunting for secret rooms and power-ups is also as entertaining as it ever was. The demo version delivers a healthy sampling of levels, monsters, and weapons--more than we could get through machines that are half a decade old.
0コメント