Top ten most downloaded pc games






















MOBAs have earned a reputation for being dense and difficult to learn, but immensely strategic for those who put in the time. Because every second matters, matches are always exciting even when they seem slow. Are you farming gold? Are you scouting the enemy? Or crossing the map to help out a teammate?

Or heading back to base to heal? Its complexity can scare players off, but those who stick through it will be rewarded with some of the most strategic gameplay around. Microsoft Flight Simulator is the closest thing we've had to a near-perfect recreation of the real world in the virtual space. Using real-time Bing data to allow you to fly to and from any place on the entire planet has raised the bar for simulations to heights never seen before.

Accessible to anyone, or as realistic as you want, this is open-world at its most literal. Free-flying around the globe, participating in landing challenges at some of the world's most famously difficult airports, or just sightseeing, Microsoft Flight Simulator is an unparalleled achievement.

Don't forget to grab one of the best PC joysticks to make this flight-sim experience that more immersive. It adds new aircrafts, airports, and more. The marvelous PC port overhauled and further enhanced the gorgeous wild western atmosphere of Rockstar's most recent open-world adventure and added even more activities, unlockables, and impossibly fine details to its expansive map.

It's possibly one of the biggest and best single-player PC games ever and it has an extensive multiplayer mode too. RDR2 on PC is handily a must-play for anyone with a rig beefy enough to run it. Through its relaunch and subsequent three expansions FFXIV has slowly morphed from a relatively generic good-versus-evil plot into a sprawling, political, and fantastical thriller. Story missions are intended to be tackled solo, and even instanced dungeons now have an option for you to enter with computer-controlled party members instead of forcing you into a group with strangers.

Final Fantasy 14 has surpassed 24 million players and is officially the most profitable Final Fantasy game of all time. Its next expansion, meanwhile, was recently delayed by two weeks into early December. As well as transplanting the dice-rolls and deep dialogue options from Dungeons and Dragons into a lesser-seen noir-detective setting, it offers entirely original ways to play, such as such as debating against 24 different sections of your own brain, each representative of a different skill or trait.

Your down-and-out detective is thrust into circumstances where you must solve a murder, but with all great stories its not the conclusion that is solely gratifying, but the journey you took to get there as its ludicrously detailed world and cast of characters drive it along, supported by some of the best writing seen in a game.

Nier: Automata is, by all accounts, a game that shouldn't exist. Director Yoko Taro's original Nier flopped back in , but it nevertheless developed a ravenous fanbase — and for good reason. To put it simply: Nier: Automata does what the original sought to do, learning from its failures and building on its successes to create a blend of hardcore and fluid combat, bullet-hell shoot 'em up segments, and visual novel stylings.

It all coalesces into something entirely new. Despite a frustrating PC port that the fanbase had to fix themselves with the all-but-mandatory FAR mod, Nier: Automata's staying power is etched somewhere within its philosophical musings of humanity, pain of existence, and ability to find the humor in between. Each of its big story moments is punctuated with a haunting soundtrack courtesy of composer Keiichi Okabe.

All of that makes Nier: Automata a game that needs to be experienced from beginning to end — and not just ending A, but endings B, C, D, and E as well. Those multiple endings build to something no other game has ever dared to attempt with apologies to the original Nier.

But this one just hits a little different, you know? It's arguably even more emotionally compromising. Fraser: I wish there were more endings so I'd have an excuse to play Nier: Automata all over again. Wes: The original Nier had such great characters and quirky diversions it turns into a text adventure for a bit at one point that it was worth playing despite some really mundane combat.

Automata fixed that problem and feels like it fully explores the ideas Yoko Taro didn't have the time or budget to explore in his previous games. It's a game we'll still be talking about in 20 years. Rachel: Although it's fallen a little on our list, Return of the Obra Dinn is still one of the best detective games on PC.

Apart from Paradise Killer, another fantastic detective game that you will have passed to get here, no other game makes you work harder for answers and celebrates your victories like Obra Dinn does. The ghostly tale it spins of the disappearance of a single ship and its crew will chill you to the bone.

It still gives me the heebie-jeebies. Phil: Possibly the most perfectly paced puzzle game around. As you explore, you'll naturally stumble into hints that can recontextualise your thinking and send you down a rabbit hole of new revelations. Chris: It does the best possible combination of things. It makes you look around and think "There is no way in hell I'll ever be able to solve this" and then a little while later leaves you saying "I've solved this and I'm a genius.

Rich: I could honestly argue for this being number one, it's simply stunning. Play it! Rachel: There have been some amazing story-led games released in the last year, which means that our old friend Kentucky Route Zero has dropped a considerable amount.

Its highway adventure is still the most evocative and aetherial story on this list, full of magical-realist tales of rural America and its struggles. I'll never forget listening to a chorus of ghostly voices inside a mineshaft belonging to those who had lost their lives in a rockslide.

It's both haunting and beautiful. Nat: I didn't follow KRZ along its ten-year journey, instead playing the whole thing with my partner across a few nights last winter. A powerful, sombre, singular thing, and one of the two games to ever leave me in tears at my keyboard. Fraser: I've been waiting a long time for a historical 4X game that can give Civilization a run for its money, and here it is. Mohawk Games has taken all the best parts of the venerable series, but focused on antiquity rather than all of human history.

Every turn represents a year, which allows Old World to take a more intimate approach, exploring characters instead of just empires. There are plenty of innovations, like an Order system that teaches you to prioritise what actions you want to take that turn, but it's definitely the Crusader Kings-style characters and abundance of narrative events that feel like the most important addition. Leaders age and die, get married, have children, plot against rivals, and you've got a whole court of people to worry about.

It's Civ reimagined as a life sim and RPG. Evan: As you said, the lineage system adds a layer of passive storytelling that I didn't know I wanted in a 4X.

Very interested to see how the next Civ responds to Old World. Jody: There's an argument that the real defining feature of RPGs is the areas between fights where you just talk to people, and Planescape's Sigil—a city on the inner surface of a ring with magic doors that connects it to multiple dimensions—is one of the best.

There's a guy who's been on fire so long everyone's used to it and he's become a local bar's mascot, a zombie called The Post whose body is used as a billboard, a hivemind of several thousand psychic rats, and a part-demon thief voiced by Sheena Easton. The combat isn't great, but there's not much of it and way more multidimensional weirdos worth meeting.

Steven: I'd recommend Planescape as a kind of dessert to anyone who played and loved Disco Elysium. They share so much DNA in their approach to character development and world building, and the agency they give to express yourself not just through dice rolls during combat. I only played Planescape a few years ago, but some of its quests have wormed their way into my head—like a trip to a museum that collects every possible sensation a person could experience.

One of the greatest adventures in games, set in a world realised with outstanding imagination, mingled with a deliberately vague and surprising multiplayer element that will still be delighting you on your fifth playthrough. James: Dark Souls is challenging, yeah, but like a good coach. Take a breather, kid. Stretch out. Check yourself. Sleep on it. Come back when you're feeling better. Just don't give up. Tim: A mere four years into its life on PC, I did not expect to see Destiny 2 climbing this chart on the back of its storytelling.

Once rightly derided for hiding its rich lore in grimoire cards and armour flavour text, over the last year Destiny 2 has quietly reinvented how to create ongoing narrative in a live service game. Using a combination of choreographed NPC conversations and the occasional cutscene, a soapy plot develops from week to week, complete with twists, heel turns, and Saturday morning cartoon cliffhangers.

We've seen major characters killed off, big bads come and go or have they? Or in other words, Bungie has actually found a model that delivers on the game's original promise all those E3s ago. And it's working: keeps players interested in what's happening rather than just grinding for god roll weapons. It also helps that the mix of matchmade activities, exotic quests and hidden missions has been refined to the point that the variance in quality from season to season is way less wild than it used to be.

And if you'd rather not pay at all, there's still an incredibly robust game here to play entirely for free, including endgame content such as the Vault of Glass raid. The only reason Destiny 2 isn't even higher here is that the PVP side of the game has been neglected to the point of abandonment.

Phil: As a Destiny player, I spend a lot of time complaining about Destiny. But even I will admit that the game is in a good position at the moment. After the disappointing Season of the Hunt, which launched alongside Beyond Light, subsequent seasons have been a triumph—helped along by a handful of showcase activities, from Presage to the returning Vault of Glass.

As always, though, the promise of Destiny remains what it could be. Next year, alongside The Witch Queen expansion, we get weapon crafting and a guaranteed schedule for raids and dungeons.

It all sounds great, but the devil is in the details, and Destiny does have a habit of moving two steps back for every one forward. Robin: I think this is quietly the most exciting co-op shooter in years. Its use of procedural generation is nothing short of remarkable, churning out fresh, fascinating, and frequently beautiful levels every session.

And working together to conquer those levels, using its arsenal of tools to build, dig, and demolish your way to success, is fantastically satisfying. So many co-op games are just about being as efficient and deadly as possible, but Deep Rock feels like some kind of wonderful group project in the way it forces you to combine your creative powers and problem-solve as a team. One of its cleverest mechanics is the way it uses light. Managing light—through throwable flares and the scout class' flare gun—is a vital part of your strategy, which feels truly unique.

Being the guy who makes sure everyone can see has become my favourite role in the game. James: Cruelty Squad is a monstrous immersive sim, a game held together with duck tape and bad vibes.

As a gig economy assassin killing men that pose a threat to a higher order of immortal CEO gods in a hypersaturated mess of jagged polygons and screaming textures, it's difficult to not feel bad.

But using my guts to grapple up to a sniper nest above the Cancer Megamall? This is a shit jawbreaker with a dense pleasure chemical core. Cruelty Squad isn't cruel. It's just honest. Morgan: It's an incredible premise with an equally mind-bending art style. Nothing about Cruelty Squad easily slots into other videogames don't even get me started on how you reload. Even its menus have to be studied like fine art before you can parse which button means "play.

Jacob: You might be wondering why Hunt: Showdown has only now made its way into our Top , many years after it first launched.

The reason being this PvEvP shooter has only gone from strength to strength in , incorporating steady updates, improvements, and, finally, an immeasurably entertaining new map. Fundamentally, though, Hunt: Showdown is and always has been a wildly tactical shooter that captures a turn of the century shootout like no other. Seriously, you'll be ducking behind boxes and barrels with bullets whizzing over head and lobbing dynamite into shacks in no time. It also rewards good teamwork and strategy, so if you've got a couple friends to play with that's absolutely the best way to experience the game.

The idea of basing a competitive shooter around realistic 18th century guns is absurd for so many reasons, but Crytek pulled it off spectacularly. Hunt's arsenal is so unique that I constantly want to switch up my playstyle to try something now. In one match I'll use the first ever pump action shotgun that loads from the top? Because Crytek is Crytek, Hunt's attention to detail in map design, sound design, and combat balance is also extremely good.

It's a hard FPS to learn, but endlessly fun once you "get" it. Rich: 2, hours on Steam probably says it all. I've literally spent days of my life playing this. OK some of that would have just been the game idling but… wow, guess I better rethink my life choices.

A perfect game and has been since launch: once the controls and rhythm get their hooks in, you'll never look back. Put it on my grave: my name was Richard Stanton, and I drove a rocket car. Tyler: 1, hours here, much in competitive Snow Day, a mode that was originally added as a joke, more or less. I think that if you can replace a ball with a hockey puck in your game and people go, "Ah, this is actually a way of life now," you must have a fundamentally brilliant foundation.

Mollie: Stardew Valley has always been a great game, but the recent 1. Tons of late-game content and quality-of-life improvements has made owning a farm, marrying a reformed alcoholic and owning a small army of truffle-sniffing pigs better than ever. Robin: Co-op is such a great addition to the formula. Rachel: I just can't get enough of Stardew Valley, especially when someone like ConcernedApe is behind it. Not only do we get massive updates for free but he's always so lovely of the community.

Constantly supporting modders, using their own money as prize pools for tournaments, and personally hopping into players' code when they have an issue. What a guy. Rich: Almost feels like the isometric strategy genre distilled down to its purest drops. A game all about precision planning, the huge amounts of combinations you can wring out of apparently simple abilities, and quickfire playthroughs that always feel different.

I don't have much appetite for the grander turn-based strategy games anymore, purely because of time, and this is the perfect replacement. Evan: It's surprisingly grim! Reminds me of Evangelion. This definitely isn't the kind of mecha anime where everyone goes out for milkshakes after defeating the great evil.

FTL composer Ben Prunty's score weeps for the dimensions left behind by the player as they fail or succeed. Narrativizing the endless loop of roguelikes is one of ITB's fine touches. Phil: Into the Breach gets a lot of mileage from an 8x8 grid.

By showing you what your enemies are about to do each turn—and, more specifically, what they're about to destroy—you're challenged to unwork their plans, hopefully coming out the other end without too many losses. It invokes such an authentic, specific sense of place with its slice of Japanese country life, simultaneously idyllic and isolating.

Mollie: No JRPG has ever quite matched the energy Persona 4 Golden brings, and no game has ever led me to be so deeply attached to a ragtag group of teenagers and their terrifying bear mascot.

Morgan: Yea, Persona 5 has the style, but P4 has the heart. I haven't played the game in nine years and I still can't get that damn Junes song out of my head.

Phil: Filled with intriguing mystery; offering questions like "What do these bizarre murders say about our society? Jody: Unlike other Total War games, the things I remember from Warhammer happened on the battlefield. As mad-science ratmen I've killed an elf queen then dragged her corpse away under arrow-fire to experiment on it, and as vampire pirates I've summoned a ghost ship to drop on the proud warriors of Ulthuan. I did that as an undead opera singer named Cylostra Direfin, who pronounces her surname with a flourish, "dear-fah", like a Warhammer version of Hyacinth Bucket.

The fantasy setting makes Total War ridiculous, extravagant, extra. It's great not just because I remember highlights from multiple campaigns, but because the gonzo factions make multiple campaigns worth playing. The expansions and the way each game can be connected builds on that, meaning the best Total War keeps getting better. Fraser: I'm still convinced that Three Kingdoms is the stronger strategy game, but there's no denying the seductive qualities of Warhammer.

Dragons and orcs are, admittedly, a bit more exciting than loads and loads of regular soldiers. Maybe this sounds like damning the game with faint praise, but Warhammer 2 really is amazing. There isn't another with such great and experimental factions, and Creative Assembly has really worked some magic with its DLC additions, which are often accompanied by free game-changing tweaks.

The gap between 2 and 3 has been a lot more substantial than the previous gap, but we've absolutely benefited from this, as the game has kept growing in the interim.

Robin: This is the game that makes me wish I clicked with Total War. Nat: Every weekend, for the past year, I've been jumping on for a bout of Halo 3 multiplayer like it was all over again. There's never been a shooter quite like Halo, and after more than a decade away, Halo's uniquely chaotic sandbox arenas still feels fresh as ever—whether that's a tense slayer match on Blackout, or one of many absurd Forge maps folks are playing on the collection's new server browser. With the Master Chief Collection now on PC in its entirety, 's collection has proven itself more than just a fun throwback.

It's a love letter to FPS fans—letting you dive into more than a decade of Halo history within a single matchmaking playlist, or revisit Bungie's truly stellar campaigns in both original and remastered forms.

I may not be a fan of 's own additions, but you can't deny the studio's done a hell of a job bringing Master Chief back to PC. Wes: I want to thank whoever at brought back Halo 3's Rocket Race playlist, a mode I sunk hours into more than a decade ago and still love with all my heart. Beyond nostalgia, though, there's good reason to be excited about the Master Chief Collection's future. A custom game browser is still in development, and once it's live, I expect classic Halo CTF to outlast the heat death of the universe.

Rich: Can't believe this got ranked above Counter-Strike. Is it still too late to protest? Seriously though: who doesn't love a bit of the Chief, and with MCC some of Bungie's finest work is being kept alive in the way it should be. Evan: Folks, this is how you operate a multiplayer game.

Siege gets four major updates a year like clockwork, adding new operators that often scramble the meta. Older maps get reworked and full-on redesigned. New anti-toxicity measures, pinging, new secondary gadgets, attachments, and entirely overhauled operators have been implemented post-launch.

A testament to good production practices, careful roadmapping, and the insane effort it takes to maintain a popular game. Tyler: Lately, I've been enjoying opportunities to blow holes in soft walls in Favela, a map that jumped into my favorites list after it was reworked.

One of the recently added operators has a bionic arm, too, so I can punch holes in walls if I want. What a gift. After all these years, I'm a little surprised that I'm not being made to think about walls, and how they might be improved with holes, in more games. Mollie: I'll level with you right now, I absolutely suck ass at Siege. I've never quite grappled with its learning curve, and my map and operator knowledge are practically non-existent.

But when my poor friends put up with my shoddy skills, I have an unbelievable amount of fun. No other shooter feels quite so satisfying. I imagine it's even better when you actually know what you're doing. Phil: Yakuza: Like a Dragon marks the series' transition from arcade brawler to JRPG, and swaps out the stoic long-time lead Kiryu for an entirely new ex-Yakuza—an endearing goofball who can't help but wear his heart on his sleeve. It's still everything you expect from a Yakuza game: a lengthy main story that's filled with twists and turns, numerous sidequests that range from wacky to absolutely absurd, and a whole host of minigames that offer fun diversions to pursue as you explore the city.

Its new JRPG combat isn't just a gimmick, either. Not only is it fully woven into the story—and the personality of Ichiban and his growing party of loveable misfits—it also makes for a genuinely deep buildcrafting, with jobs, skills and hilarious summons. Morgan: I haven't finished Like a Dragon, but Ichiban is already one of my favorite game protagonists ever. Nat: Umurangi Generation is loud, raw, angry. An anti-colonial protest wrapped in Jet Set Radio and Evangelion, handing you a wonderfully tactile camera with which to capture the end of the world.

Seriously—I want to take this battered old handheld into every game I've played since, a photo mode built directly into the player's arsenal. Umurangi doesn't sport Hitman 3's complex AI routines, but every level feels gritty and lived-in. Every candid snap of a stranger tells a story of some deadbeat dad, VR-addled waster or bloodied mech pilot trying to make their way through this deeply relatable apocalypse.

See, Umurangi might take place in a world full of giant robots and squid-like Kaiju, but its tensions are our tensions. Developed by Mauri artist Veselekov, Umurangi is scathing of the global response to the Australian wildfires Umurangi meaning "Red Sky" in Ves' native tongue. An occupying force pulls your neighbours and friends up to fight their Kaiju war, and oppresses people with curfews and giant concrete walls.

By the time you hit Macro, you're exploring maps pulled straight out of 's headlines. Where other games fret over whether they're seen as "political", Umurangi embraces it—and is all the better for it.

And while the base game eases you into its dystopia, Macro knows you're on board with its politics from the start and goes hell for leather from the get-go. James: Doom Eternal was already the most intense shooter ever made, but The Ancient Gods expansions complicate the swirling demon chessboard even further.

There's a demon you exorcise from other demons with the microwave beam. A huge hammer for turning a school of imps into paste. You kill a couple gods, no biggie. Your mouse hand's gonna be soaked. Steven: FF14 takes so much of what is good about WoW and couples it with an emotionally-charged story, gorgeous visuals, and some of the best goddamn music ever scored for a game. But no, for real, Final Fantasy 14 absolutely rules. I've been on-and-off with the game since and I can safely say there's no better time to get into it than right now.

The story, the music, the fashion! There's a little something for everyone. The community is also fantastic, and makes those quieter moments between defeating giant dragons or literal gods so heart-warming. Nowhere else will you run into an impromptu concert of four dragon girls performing A Cruel Angel's Thesis. Robin: I replayed this slick, atmospheric metroidvania only recently, and found myself utterly wowed all over again.

Like its diminutive bug protagonist, it at first seems unassuming, but reveals greater and greater multitudes as you explore, its world unpeeling layers like a big, dark… onion. Phil: A remarkable exploration game in which you've got just 22 minutes to explore a small, handcrafted solar system full of questions.

At the end of your time, the sun blows up and you time-loop back to the start, with nothing except the information you've gleaned along the way. The way the solar system changes over the course of the loop encourages you to keep hold of certain discoveries in order to investigate more thoroughly on the next go around, making for a compelling mystery box that's a joy to unpick.

Fraser: Time loop narratives often hide a bit of horror behind the whimsy and sci-fi shenanigans, and Outer Wilds is no different. You've got an adorable spaceship, quirky NPCs, and the promise of a great big adventure, but then there's also the whole the-sun-is-about-to-be-destroyed problem.

So you might be having a lovely time exploring this enigmatic star system, but the apocalypse is always waiting for you. The dangers of space are not limited to the end of the loop, however, and Outer Wilds proves to be just as capable of more overt horror. You'll be making impossible leaps inside a hollowed-out planet and then fall into a black hole that drops you into the vacuum of space—just you and the void.

Not for long, though, because you'll soon be dead. And then you start over again. Maybe on your next run you'll charge into the eye of a tornado. Or spend most of your time hiding from gargantuan, spaceship-eating fish. It throws wonder after wonder at you, but what's stuck with me the most are my many, many deaths. And I'd happily die a dozen more times, because Outer Wilds is brilliant.

Rachel: Wildermyth has been one of this year's biggest surprises, and there was no doubt within the PCG team it would be placed somewhere in the top It's a fantasy adventure that manages to combine procedural stories spun from character-driven traits with procedurally generated events, the end result being a game with enough anecdotes you could write a book.

Decisions you make can dramatically affect the story, like if the rogue falls in love with the archer, if the warrior will ever fulfill her lifelong dream, whether characters die on the battlefield or retreat, losing a limb in the process. Your heroes become bruised and scarred as the campaign progresses, reminders of mistakes you've made on the battlefield. Characters can have children who can then join the party, and you can even bring old retired characters back for a new campaign.

In this way, Wildermyth feels like you're weaving a mythological tapestry of heroes and their stories, not just ticking off a campaign checklist.

Depending on what difficulty you choose, the game will adjust its story for the tone, choosing a tougher, crueler campaign will be complemented with a darker story—it's pretty incredible how the game can adapt like that.

It's as close as you can get to the feel of a homebrew tabletop RPG and that's pretty special. Fraser: The stories I could tell you. Maybe I should tell you about the two adventurers, one perpetually engulfed in flames, the other slowly transforming into a tree, who fell in love despite their massive differences. Then there was the young woman cursed by a sickness, who discovered a cure and instead used it to save another man's life, inspiring him to pledge it to helping her adventuring party.

The stories I could tell you about families, friendships, tragic deaths and heroic interventions. But instead I'll just tell you to play Wildermyth and make your own. Phil: Aside from being the best stealth game of the s, what makes Dishonored 2 remarkable is that, however you decide to approach its levels, it always has a response. When I kill my target in the opening mission, I later hear his goons announce that he's dead.

On a second attempt, I kill him and hide his body in an area the guards can't access—something the game never asks me to do. And yet it apparently knew I might try, because this time the goons announce that he's missing instead.

It's a small example, but later on this same attention to detail—this anticipation and extrapolation of the player's agency—applies to some really big, dramatic moments.

I could praise the effortless traversal, exciting combat and flexible toolbox of Dishonored 2's action—those things all elevate it above its predecessor. But it's Arkane's extreme dedication to the craft of immersion that make Dishonored 2 the studio's best work. Fraser: Prey wishes it was as refined as Dishonored 2. Sorry Morgan. Arkane never misses, but this one is still the studio's greatest. The game that ruined many educations finally landed on Steam during the course of , leading to millions of player jumping into the rabbit hole of Runescape all over again.

Almost every single review of the game is warning other players about its addictive nature and how deeply it will consume your life. Chat to other players and trade your way to vast riches, become a fighting god, and take on many quests across Gielinor. While free, players can purchase membership for monthly perks, which includes special outfits and even a bigger world to explore.

Yes Download: Wargaming. Ever veered around in a tank in Battlefield and wished you never had to get out? Developer: VRChat Inc. Publisher: VRChat Inc. VRChat is basically if Ready Player One had any self-restraint whatsoever, it being a pop culture hangout where people from all across the world hang out, awkwardly chit-chat, and also take part in strange games they created themselves.

Despite the name, VRChat can be played without a headset, but it really comes into its own when in virtual reality. Players are even fully embracing the second life aspects of VRChat with full body VR, tracking and all. Remarkably, despite just how much maintenance it must take to keep it online, there are no microtransactions or hidden catches of any kind within VRChat at this time of writing.

You could play for hours and not even look at the shop for the game. Places like Steam and Humble Bundle will often put full price games out for free usually as part of some kind of promotion, such as when a new game in a series is released and the publisher wants more eyes on their older titles — you can build up quite the impressive library from these promotions alone. Two new games are added each month for a limited for a total cost of zero to players.

On a similar note, Twitch also gives out free games each month to Twitch Prime subscribers, itself part of the package if you are an Amazon Prime subscriber.

GameJolt is very similar but also allows players to choose a price to pay if they so wish for some titles. Some of the coverage you find on Cultured Vultures contains affiliate links, which provide us with small commissions based on purchases made from visiting our site. We cover gaming news , movie reviews , wrestling and much more. Gamezeen is a Zeen theme demo site.

Zeen is a next generation WordPress theme. Tick, Tick… Boom! Best Books For Christmas Gifts This sequel is a worthy follow up to the first game, also set in a fictionalized, fantastical version of historical Japan, that will have you either squealing in delight or screaming in anger. From Software is a household name when it comes to designing the best PC games. The minds behind the critically praised Dark Souls series have transported PC gamers to some of the most forsaken landscapes and through some of the most challenging yet rewarding gameplay.

Sekiro places you in the shoes of the Young Wolf, a shinobi tasked with rescuing his young master. The phrase "build it, and they will come" rings truer than ever with Minecraft, the survival-based sandbox RPG that has now been bought more than million times since its release in In it, you can construct your own worlds using resources you find in the wild, or discover existing ones created by other players online.

In Minecraft, you can either limit yourself to the numerous tools and blocks offered by the developer, Mojang, or you can install mods to truly capitalize on your investment. Sid Meier's Civilization VI is the most recent installment in the iconic turn-based strategy game, and it's without a doubt among the best PC games you can play to date. One of the things that make the PC the best platform for gaming on is the sheer breadth of different game genres on offer.

And, what Civilization VI has to offer is its massive scope, despite the fact that it might seem slower paced next to the likes of Fortnite. Spread your empire across the map and crush your enemies. You build up your empire from a simple settlement to a world power, and you can decide to do this through military might, technological supremacy or cultural influence.

Since its launch in , it has had two expansion packs that really cement this game as an epic entry in our best PC games list. Still among the biggest games in the world a few years after its release, Fortnite Battle Royale is a natural shoo-in for this list. After all, it is a global phenomenon and among the best PC games to play right now if you like super-competitive online games.

This is a game people keep coming back to, and that's mostly due to its addictive gameplay and regular updates from Epic. Fortnite Battle Royale is actually a game mode for the Fortnite game, but this mode has become so popular, many people consider it a separate game in its own right.

As with other Battle Royale games, the aim of Fortnite Battle Royale is to fight your way through an ever-shrinking map until you're the last player standing. While that might sound simple enough, there's a whole lot of depth to this game once you start playing.



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