Fallout 4 Store Page. Global Achievements. Then, just out of the blue, some mods just won't activate. However; sometimes when I spam the activate button the mod miraculously decides to install.
The way it happens: I click on a mod, and click "Activate. NMM is running as an Admin, and it's fully up-to-date. I have editied the F4 ini so modding can be possible. I feel like I've tried everything, but nothing seems to work. Feel free to ignore the rest of this post Looksmenu for Fallout 4. I use RaceMenu for Skyrim all the time, with no issues at all.
LooksMenu for Fallout 4 is a different story. I've tried using NMM to install it, and manually installing it, and it worked out both tries. Everything was in order, except presets. For some reason, the "Presets" option is totally greyed out, so I can't save or load presets. I googled this, and it led me to another forum that said the F4SE version I had was wrong, so I downloaded a previous version.
But when I tried to run the other version, I got an error saying the version oi Fallout 4 I had wasn't compatible with this version of F4SE. I can't change the version of F4 that I have, but the version of F4SE was literally the one right before the current version.
Everything is in the right place, I've also tried manually creating the Preset folder and everything, to no avail. Any support to either of these would be greatly appreciated, and thank for taking the time to read this.
Showing 1 - 15 of 17 comments. Can't help with issue 2. By the the way you're saying it, the mod[s] download fine and just won't activate for you. Have you tried double clicking on the mod to activate it instead of hitting "Activate"? Chef View Profile View Posts. As far as F4SE goes, it is game version specific. So for the current game version 1.
I am currently running 1. Last time I started up for testing I did not have any presets loaded, so I can't help with that, although I did see the option there. F4SE works fine. I can download mods just fine, have them in NMM, and no matter how I try to activate some mods, they just stop and say "an error has occurred". NMM does not automatically activate mods as there is a chance your downloads will conflict with currently installed files, and we think it's best if you manage this process manually so you do not inadvertently break your game.
To activate and install a mod simply select the mod within the Mods tab and click the "Activate" button. To deactivate and uninstall a mod simply click the "Deactivate" button. You can also double-click the mod in the list to activate or deactivate mods. Deactivating mods simply removes the files the mod used from the game folders and removes the content from your game.
However it does not delete the archived file, so you can deactivate and activate mods you have within the Mods tab without having to redownload the files. Once a mod has been activated in the Mods tab it should be installed and added to your game, ready to be used.
You do not need to do anything else. Simply run the game. From Nexus Mods Wiki. Jump to: navigation , search. Overview One of the major bonuses of using the Nexus Mod Manager NMM over manually installing your mods is that it makes it a lot easier for you to actually download and install mods off of the Nexus sites. This page was last edited on 11 August , at Navigation menu.
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